Nono is a little research robot sent to planets on the brink of collapse. Its mission: catalogue everything that still lives there... and then decide what this world is worth.

Repair the crumbling homes and power facilities to give the planet a second chance, or tear them apart for parts and fill your cargo hold. Every structure is a choice, and the planet will remember it.

  • Explore a procedurally generated world, different every run
  • Scan the local flora, fauna and ruins to fill your research log
  • Mine resources with your pickaxe and fend off invasive creatures with your katana
  • Save the planet, strip it bare, or find something in between
  • Stop and look at the pretty flowers. Nono insists.

Controls

  • ZQSD / WASD: move
  • Mouse: camera
  • [Shift]: run
  • Space: jump
  • Left click: attack / mine
  • [scroll down]: switch weapon (pickaxe / katana)
  • E (hold): scan
  • F (hold): repair
  • Tab: research log
  • Esc: release the mouse (click to lock it again)

Made in about 96 hours for Eclipse GameJam on the theme "Salvage".

Comments

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Hey, I also participated in that publisher's Game Jam. If like us you are not entirely satisfied on how confusing things went about that jam I invite you to submit your game to the Salvage the Jam so we can have a safe place where we can all showcase, play, and feedback our games!

Go check it out :)